How to Write a Python Subclass

By on 17 June 2017

This is an article on Python Subclasses and inheritance. Before reading on, if you haven’t done so already, I strongly recommend you check out my write up on Python Classes.

Let’s get cracking!

A Python Sub-what?

Let’s say you have a class already set up. In my previous article on classes, I created a “single tier” Person class. That is, you use the Person class to create a person object. That’s it. (I created Bob using this class).

What if I need more depth though? Let’s use vehicles as an example. Keeping it simple, here’s how you might look at the tiers or levels of a Vehicle:

Vehicle > Car > Mercedes.

See how we have multiple levels?

  • Vehicle would be the parent class
  • Car would be the Subclass
  • Mercedes would be an object we create using the Car subclass.

Not only that, but the Mercedes we just created will inherit all of the attributes and functions associated with the Vehicle parent class and those from the Car class. There’s a cascading effect in play here.

A way of looking at this, being an object of the Car class, the Mercedes:

  • Has four wheels
  • Has a windshield
  • Does not have two wheels

As you expand an app using this example, you’d also define subclasses of the parent Vehicle class for motorbikes, bicycles, trucks, trains, buses, planes, etc, each of which would have their own unique attributes.

A Familiar Example

Full code here.

To demonstrate this in code, I wrote up a Boss class. We’ve all likely experienced what it’s like to have a “good” and a “bad” boss at work, so go with me on this.

Imagine you’re designing a game that has a “Boss” in it. I can imagine myself coding up a Boss class then use this class to create different types of Bosses:

class Boss(object):
    def __init__(self, name, attitude, behaviour, face):
        self.name = name
        self.attitude = attitude
        self.behaviour = behaviour
        self.face = face

    def get_attitude(self):
        return self.attitude

    def get_behaviour(self):
        return self.behaviour

    def get_face(self):
        return self.face

A full explanation of a class written like this is found in my Python Classes article.

A boss would have a name, an attitude, a behaviour and a face (facial expression!).

Now, let’s start working on the Boss Subclasses. What kind of Bosses do we want to be able to make? How about a GoodBoss and a BadBoss?

class GoodBoss(Boss):
    def __init__(self,
                name,
                attitude,
                behaviour,
                face):
        super().__init__(name, attitude, behaviour, face)

What did I do here? It’s very similar to coding the parent class. Note the differences though:

  1. We start by defining the subclass GoodBoss. See how it has “Boss” between the brackets? This will ensure the GoodBoss class inherits everything from the Boss class.
  2. In the init dunder, we have to specify self as well as all of the attributes defined in the parent Boss class we’re inherting from. We can then add whatever ‘GoodBoss’ unique attributes we want, such as a “laugh” attribute (good bosses laugh right?). In this case, I’m not adding any, thus the last attribute you see is face.
  3. The super() statement is probably the most confusing. It relates to the inheritance from the base class.

I’d be doing you a disservice trying to explain super() in one bullet point so I’m going to direct you to where I read up on it. The 3rd answer in this Stack Overflow thread is amazing as is this Programiz article.

Phew! Okay. Next up, we can define some GoodBoss specific class functions. These are functions that can only be used by an object created using the GoodBoss class:

def nurture_talent(self):
    #A good boss nurtures talent making employees happy!
    print("The employees feel all warm and fuzzy then put their talents to good use.")

def encourage(self):
    #A good boss encourages their employees!
    print("The team cheers, starts shouting awesome slogans then gets back to work.")

What does a good boss do? They nurture talent to help employees grow! They also encourage their teams to keep them motivated!

These two class functions print out the specified message when called. If this were a game, rather than just printing, we could have these functions perform transactions like “increase employee_happiness by 20 points”, or something similar.

In the same way, we can define a BadBoss subclass. You can find the BadBoss subclass code in our code repo here.

Who’s the Boss?!

Time for some fun! I’ll be the good boss; Bob can be the bad boss. (Sorry Bob!).
The easiest way to test this out is to import the code into the Python interactive shell.

I’ve created a Python file boss_class.py and am initiating the Python shell from the same folder.

from boss_class import Boss, GoodBoss, BadBoss

Once imported, we can create a “standard” Boss, a GoodBoss or a BadBoss. Let’s start with the good one!

julian = GoodBoss("Julian", "Positive", "Sociable", "Smiling")

We can then use the class functions associated with both the Boss class and GoodBoss subclass:

julian.attitude
‘Positive’

julian.get_behaviour()
‘Sociable’

julian.nurture_talent()
The employees feel all warm and fuzzy then put their talents to good use.

I wish I really had that effect on people! Also, this is inheritance in action: we inherited the get_behaviour function from the Boss class! Woohoo!

Ending on a low

I know we’re on a roll, but Bad Bosses always have a way of ruining things:

bob = BadBoss("Bob", “Crazy”, "Anti-Social", "Scowl of Hate")

bob.face
'Scowl of Hate'

bob.get_attitude()
‘Crazy’

bob.hoard_praise()
The employees feel cheated and start plotting Bob's demise while he stares at his own reflection.

bob.yell()
Everyone stares while Bob yells. Someone shouts, 'Won't somebody PLEASE think of the children?!’
Bob storms off, everyone comforts the victim and one person offers to arrange an 'accident' for Bob.

Disclaimer: I love Bob (we all know he’s the best thing since sliced bread!).

Conclusion

How cool are classes, subclasses and inheritance?

Not only has this helped me better plan my code but it’s also allowed me to better appreciate other code. I can only imagine how many classes and subclasses exist in video games (World of Warcraft for example!).

Once you get the hang of them, classes really are a pleasure to use. They’re a series of set and forget templates/blueprints for you to call at any time. So many possibilities…

Oh, and speaking of templates. I created a framework/blank class and subclass template for Day 77 of our 100 days of code challenge. Check it out here!

Keep Calm and Code in Python!

— Julian

(Psst! Did anyone get the Simpsons Reference?)

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